ContentsΒΆ
- 1. General Introduction
- 2. Simple Python Data
- 3. Debugging Interlude 1
- 4. Python Turtle Graphics
- 5. Python Modules
- 6. Functions
- 7. Selection
- 8. More About Iteration
- 9. Strings
- 10. Lists
- 11. Files
- 12. Dictionaries
- 13. Exceptions
- 14. Web Applications
- 15. GUI and Event Driven Programming
- 16. Recursion
- 17. Classes and Objects - the Basics
- 18. Classes and Objects - Digging a Little Deeper
- 19. Inheritance
- 20. Unit Testing
- Copyright Notice
- Preface to the Interactive Edition
- Whats the deal with Logging in?
- How to Contribute
- Acknowledgements
- Foreword
- Preface to the Third Edition
- The Rhodes Local Edition (RLE)
- Preface to the First and Second Editions
- Contributor List
- GNU Free Documentation License
- ADDENDUM: How to use this License for your documents
Index and Search
This interactive book is a product of the Runestone Interactive Project at Luther College, led by Brad Miller and David Ranum. There have been many contributors to the project. Our thanks especially to the following:
This book is based on the Original work by: Jeffrey Elkner, Allen B. Downey, and Chris Meyers
Activecode based on Skulpt
Codelens based on Online Python Tutor
Many contributions from the CSLearning4U research group at Georgia Tech.
ACM-SIGCSE for the special projects grant that funded our student Isaac Dontje Lindell for the summer of 2013.
NSF
The Runestone Interactive tools are open source and we encourage you to contact us, or grab a copy from GitHub if you would like to use them to write your own resources.
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